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School House This tiny school house teaches the few youth of the town, a general knowledge. The few books they have are fat and full of education. Sub-boards: Class Room, Restrooms, Playground |
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Sandy Road This road is actually mostly intact, but is usually covered with sand. Travelers sometimes lose their way on windy days. It ends up in Big Money, dwindling off a bit after the town's outskirts. |
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Court - 2 Viewing This is the second largest building in town next to the Surgeon General's. Hansel's trails are held here. Sub-boards: Court Room, Jail, Basement |
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Captain Ted's This is a diner where you can find almost anything to eat. Meals are cooked and served fresh, an open grill policy. Bighorn, Mantis, Gecko, even PreNuke snacks like Dandyapples and Lucycakes. Bring your big sack of caps though, taste has a price! |
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Blast 'Em This shop is dedicated to serving the town's demand for weapons. Any kind of gun powdered weapon can be found here, just no energy weapons. Bullets are sold by the box at discount price. Attachments can also be found here from time to time. |
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Shooting Range This little range is located on the western border of town. A small wooden fence holds targets for shooters to attempt hitting. Lots of stray tin cans and empty bottles line underneath the fence from previous shootings, some unbroken. |
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Homes - 1 Viewing The intertwined housing of the towns folk. Sub-boards: Kettle Apartments, Houses, Cots and Pots |
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The Green Gecko - 1 Viewing This bar isn't for the faint of heart. Hard liquors and tobacco is sold here, along with young women. No matter how often the manager shews the girls out, they always come back, their lives too revolved around bar life that they can't cut traveling. So, they attract customers for free and make money of their own. |
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Surgeon General's This medic shop not only cures people, it supplies them with meds for the road! Run by a mysterious young man whom no one has ever seen, the shop worked by two loyal robots. |
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